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Project

Fundamental Surgery

At FundamentalVR, I worked on surgical training simulations using VR and haptics to create ultra-realistic medical training experiences. The company specializes in immersive, hands-on learning for surgeons, combining VR visuals with precise force-feedback technology to simulate real-world procedures.

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My role involved interaction design, and concept, shaping the look, feel, and UX of these simulations to ensure clarity, realism, and usability. I collaborated with engineers and medical experts to deliver high-quality, effective training tools, helping advance VR-based medical education.

Company /

Fundamental

 

 

Role / 

Art and Design Direction

 

Year / 

2018-19 

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