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Project
Fundamental Surgery
At FundamentalVR, I worked on surgical training simulations using VR and haptics to create ultra-realistic medical training experiences. The company specializes in immersive, hands-on learning for surgeons, combining VR visuals with precise force-feedback technology to simulate real-world procedures.
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My role involved interaction design, and concept, shaping the look, feel, and UX of these simulations to ensure clarity, realism, and usability. I collaborated with engineers and medical experts to deliver high-quality, effective training tools, helping advance VR-based medical education.
Company /
Fundamental
Role /
Art and Design Direction
Year /
2018-19
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