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Project
Meta
​At Meta Reality Labs, my role bridged the gap between visual and product design on XR apps: Workrooms, Events, Augments, and the Spatial SDK.
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I contributed to the Meta Ray-Ban smart glasses, designing UI and interactions. Collaborating closely with research, product, and engineering teams to take projects from concept to launch I focused on prototyping, UI/UX, and defining the creative vision for emerging AR/VR experiences, ensuring designs were functional and visually compelling.
My work helped shape how people interact in virtual and mixed reality spaces, bridging technology and design to create intuitive, engaging experiences.
Company /
Meta.
Reality Labs
Horizon
Role /
Art and Design Direction
Year /
2019- 2025

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