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Project

Meta

​At Meta Reality Labs, my role bridged the gap between visual and product design on XR apps: Workrooms, Events, Augments, and the Spatial SDK.

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I contributed to the Meta Ray-Ban smart glasses, designing UI and interactions. Collaborating closely with research, product, and engineering teams to take projects from concept to launch I focused on prototyping, UI/UX, and defining the creative vision for emerging AR/VR experiences, ensuring designs were functional and visually compelling.

 

My work helped shape how people interact in virtual and mixed reality spaces, bridging technology and design to create intuitive, engaging experiences.

Company /

Meta.

Reality Labs

Horizon

 

 

Role / 

Art and Design Direction

 

Year / 

2019- 2025 

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